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Maya Modeling and Rigging

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Maya Modeling and RiggingRegardless of whether someone is creating low- or high-rez animation, theterm “animation workflow” is a bit deceptive. It tends to imply that there is alinear progression in the process of creating animation. In reality, animation ofall types tends to be a cyclical process of creating assets, reviewing, recreatingassets, reviewing, refining assets, and so on. Perhaps the only two parts of theworkflow that really do reliably happen in order is that the animation startswith a sketch and ends with rendering.However, describing that animation process as “just a bunch of things thathappen” is fairly unfulfilling – and is pretty tough for the beginner to grasp.Further, it is true that very broadly speaking, some things do happen beforeothers (a model must be created before its UVs can be laid out for instance).With this in mind, we can start to visualize how projects come together bylinearly defining the process. However, as we work through these steps, keepin mind that it’s a very broadly painted image and that there will undoubtedlybe some fluidity of order in the process in Maya Modeling and Rigging.

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