Object-Oriented Programming is a methodology to design a program using classes and objects
Object-Oriented Programming is a methodology to design a program using classes and objects. It simplifies the software development by providing some concepts:1. Object2. Class3. Inheritance4. Polymorphism5. Abstraction6. EncapsulationAdvantage of OOPs over Procedure-oriented programming language1)OOPs makes development and maintenance easier where as in Procedure-oriented programming language it is not easy to manage if code grows as project size grows.2)OOPs provides data hiding whereas in Pro
cedure-oriented programming language a global data can be accessed from anywhere.3)OOPs provides ability to simulate real-world event much more effectively. We can provide the solution of real word problem if we are using the Object-Oriented Programming languageSome of the topics Covered in the app are:1. Overview of OOP2. Elements of the Object Model3. Basic Concepts of Object Oriented Programming4. Benefits of OOP5. Object6. Relationships among Objects7. Classes8. Relationships among Classes9. Relationships between Classes and Objects10. On Building Quality Classes and Objects11. characteristics of object oriented modeling12. Links and Association13. Generalization and Inheritance14. An object model15. Need for OOP Paradigram16. Multiple Inheritance17. Data Encapsulation18. Access Control19. Creating and Destroying Objects20. Garbage Collection21. Introduction to Dynamic modeling22. Events23. states and state diagram24. Elements of state diagram25. Advanced concepts in modeling26. Concurrency27. Dynamic model28. Introduction to Modeling29. Object Oriented Methodologies30. OMT Methodology31. Inheritance32. Types of Inheritance33. Scenario34. Event-Trace Diagram35. Introduction to functional modeling36. Data Flow Diagram (DFD)37. Examples of DFDs38. Data Dictionary and Meta Data39. Steps to Produce a DFD40. Different Types of Keys41. Introduction to System Design42. Making a Reuse Plan43. Estimating Hardware Resource Requirements44. Handling Global Resources45. Setting trade-off Priorities46. Dynamic Simulation47. Real time system48. Introduction to Object Design49. Presentation of Contents50. Design Algorithms For Operations51. Implementation of Control52. Design Associations53. Determine Object Representation54. Documentation55. Introduction to methodologies to represent oops56. Jackson Structured Development (JSD)57. Overcome the limitations of SA/SD and JSD58. Overcome the limitations of SA/SD and JSD59. Introduction to java60. Features of Java 61. java operatores62. data types in java63. variable in java64. Conditionals and Loops65. Conditional and loop constructs66. Arrays67. Types of arrays68. Multithreading Programming69. Input / output in java70. Method overriding71. Dynamic Method Dispatch 72. Package in java73. introduction to java appletEach topic is complete with diagrams, equations and other forms of graphical representations for better learning and quick understanding. Significant object-oriented languages include Python, C++, Objective-C, Smalltalk, Delphi, Java, Swift, C#, Perl, Ruby and PHP. It is most widely used concept in programming.Object Oriented Programming is part of computer science & software engineering education courses and information technology degree programs of various universities.
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